Categories: textures


This round of textures is meant to be used mainly for rendering 3D rooms where a wall design is needed, but at least a few of them have actually graced some real rooms. Well, not exactly “real” in terms of a house a human would live in. For a long time I’ve been entranced by building dollhouses and miniature rooms – not the type children typically play with, but the variety that adults tend to have as showpieces. Over the years I’ve built a couple of wooden dollhouses, and numerous individual rooms or vignettes. Some were built as square rooms out of plywood boxes, but others used more creative “housing” … one of my favourites was an old gingerbread mantleclock which couldn’t be repaired. The wooden clock case was beautiful walnut with detailed carvings, and the glass on the front of the clock was embellished with silver filigree. I hung onto it for quite a long time, trying to find someone to repair the clock works, to no avail. So, rather than toss it in the junk pile, I took out the “innards” and was left with a hollow wooden case. I built two floors within that case, and some tiny stairs and proceeded to create a miniature world for some tiny mice. The inspiration for that was the old nursery rhyme … “Hickory dickory dock, The mouse ran up the clock”.

Anyways, I know this is getting way too long, but while building all these tiny treasures I needed to find a way to finish off the walls inside various rooms. Most ordinary “real life” wallpaper has prints and patterns much too large for inside a dollhouse – I like to keep things in scale. For me, the easiest thing to do was to create my own designs and finishes, and then print them off on paper. Voila! I have exactly the design I want, in the colour and scale I wanted. Dollhouse and Miniature shops (some hobby shops too) do carry miniature design wallpaper, but I would need to travel about 2 hours just to reach one of those shops.

I figured some of these might be useful for others, in more ways than using in a miniature world … and I suppose, in a way, the 3D world is a little like building a miniature dollhouse, it’s just digital instead of “real goods”.


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